[Inquiry] Re: Differential Logic A -- Discussion
Jon Awbrey
jawbrey at att.net
Thu Feb 19 16:00:26 CST 2004
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DLOG A. Discussion Note 23
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To facilitate the comparison with sign relations, let's reset
our machine table in the form of a relational database for
the 3-adic relation M c X x Y x Z, as shown in Table 2.
Table 2. Transduction Triples
o---------o---------o---------o
| X | Y | Z |
o---------o---------o---------o
| 1 | a | c |
| 1 | b | d |
| 1 | c | d |
| 1 | d | b |
o---------o---------o---------o
| 2 | a | b |
| 2 | b | a |
| 2 | c | d |
| 2 | d | c |
o---------o---------o---------o
| 3 | a | d |
| 3 | b | c |
| 3 | c | d |
| 3 | d | b |
o---------o---------o---------o
Using the same tactic that we used for the regular representations of groups,
we can express the "meaning" of each input parameter as a logical sum of its
operational effects, where an effect is defined as an ordered pair of states,
let's say in the order <ante-op, post-op>, sometimes written as "ante:post".
T_1 = a:c + b:d + c:d + d:b
T_2 = a:b + b:a + c:d + d:c
T_3 = a:d + b:c + c:d + d:b
In a typical control system scenario, an agent has the job,
given the ability to choose a sequence of input parameters,
to take the system from whatever state it happens to be in
to a specified state, that we may regard as the goal state.
This type of set-up lends itself to a game-theoretic description,
where one player puts the system in any state and another player
has to pick a sequence of input parameters that will bring it to
the designated goal state. Of course, there are many such games.
Jon Awbrey
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http://www.cs.bsu.edu/homepages/mighty/history.html
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